1、 Collection of SANS standards in electronic format (PDF) 1. Copyright This standard is available to staff members of companies that have subscribed to the complete collection of SANS standards in accordance with a formal copyright agreement. This document may reside on a CENTRAL FILE SERVER or INTRA
2、NET SYSTEM only. Unless specific permission has been granted, this document MAY NOT be sent or given to staff members from other companies or organizations. Doing so would constitute a VIOLATION of SABS copyright rules. 2. Indemnity The South African Bureau of Standards accepts no liability for any
3、damage whatsoever than may result from the use of this material or the information contain therein, irrespective of the cause and quantum thereof. ISBN 978-0-626-20870-7 SANS 1718-1:2008Edition 2.2 SOUTH AFRICAN NATIONAL STANDARD Gaming equipment Part 1: Casino equipment Published by Standards South
4、 Africa 1 dr lategan road groenkloof private bag x191 pretoria 0001 tel: 012 428 7911 fax: 012 344 1568 international code + 27 12 www.stansa.co.za Standards South Africa SANS 1718-1:2008 Edition 2.2 Table of changes Change No. Date Scope Amdt 1 2007 Amended to add the all-numeric date format “dd-mm
5、-yyyy” to 8.6.2 and to include a note stating that the preferred date format is yyyy-mm-dd. Amdt 2 2008 Amended to change “LA“ to “PLA“ (Provincial Licensing Authority) throughout, to add a note to the scope clause regarding compulsory legislation, delete a normative reference and two definitions, t
6、o add definitions of “bill acceptor“ (3.1.6), “bill validator“ (3.1.7) and “secure area“ (3.1.46), to add “advanced funds transfer“ as synonym for “electronic funds transfer“ (3.1.15) and create a separate list of abbreviations; to delete all qualifiers relating to the need for PLA permission, remov
7、e references to compliance with compulsory legislation for safety of electric or electronic equipment (4.2.2, 5.1.2, 6.8 and 7.3.15), to add requirements for fitting a lock if the logic area is not in a secure area (4.6.10), to prevent erroneous win amounts being displayed to the player (8.5.2), for
8、 notification of minimum bet amount for participation in linked jackpots (9.16.1 (e), for resolving problem of wins if the link to the jackpot controller becomes inoperable (9.16.2), and for periodic transfer of meter information from a stand-alone jackpot controller to the system (9.16.5.1); to del
9、ete requirements for downloading data to the program memory (8.3.3.1 and 8.3.3.2), reference to the Independent Communications Authority for South Africa (5.2.1). Changed requirements for EFT transaction records (7.5.3), requirements for game statistics held on the MCS (8.5.3.7), for soft meters and
10、 for an audible alarm (9.5 and 9.16.4.1); to add a test by TL, and exclude commercial software (8.1.1.1), exclude displays not accessible to player from the date format requirements (8.6.2) and communication requirements for stand-alone jackpot or progressive controllers (8.7.4); to amend a requirem
11、ent for a significant event message to report failure of a validation and to add notes regarding successful validation (8.3.6.3), meter summation by MCS (8.8) and to allow other multipliers (11.7.5.4); to add conditions for the change of hidden jackpot amount if active (9.16.6); to modify the signif
12、icant event message for reporting the failure of internal test (12.2.3) and classification of significant event messages (12.2.2 and 12.2.22); and to add an annex to provide guidance to the PLAs on the recommended time frame for requiring compliance to the amendments based on the relative level of i
13、mpact on existing GDs. Foreword This South African standard was approved by National Committee StanSA SC 71G, Information technology Gaming, in accordance with procedures of Standards South Africa, in compliance with annex 3 of the WTO/TBT agreement. In South Africa all matters relating to gaming, g
14、ambling and horse racing are controlled through the following National and Provincial Acts: Eastern Cape Gambling and Betting Act, 1997 (Act No. 5 of 1997) Free State Gambling and Racing Act, 1996 (Act No. 6 of 1996) Gauteng Gambling Act, 1995 (Act No. 4 of 1995) KwaZulu-Natal Gambling Act, 1996 (Ac
15、t No. 10 of 1996) Mpumalanga Gambling Act, 1995 (Act No. 5 of 1995) National Gambling Act, 2004 (Act No. 7 of 2004) Northern Cape Gambling and Racing Act, 1996 (Act No. 5 of 1996) Northern Province Casino and Gaming Act, 1996 (Act No. 4 of 1996) The North West Gambling Act, 2001 (Act No. 2 of 2001)
16、Western Cape Gambling and Racing Act, 1996 (Act No. 4 of 1996)SANS 1718-1:2008 Edition 2.2 1 The requirements of these Acts and any Regulations promulgated in terms of these Acts, as amended from time to time, take precedence over the requirements of this document. Any reference to “legislation”, “n
17、ational legislation” or “national and provincial legislation“ in this document means reference to the applicable provisions or requirements in the above-mentioned Acts or in their Regulations. This document was published in April 2008. This document supersedes SANS 1718-1:2007 (edition 2.1). A verti
18、cal line in the margin shows where the text has been technically modified by amendment no. 2. SANS 1718 consists of the following parts, under the general title Gaming equipment: Part 1: Casino equipment. Part 2: Limited payout gaming equipment. Part 3: Monitoring and control systems for gaming equi
19、pment. Part 4: Wagering record-keeping systems. Part 5: Local area and wide area jackpot and progressive jackpot equipment. (In course of preparation.) Part 6: Not used. Part 7: Tokens. Part 8: Roulette wheels. Part 9: Central monitoring system for limited payout machines. Introduction The requireme
20、nts in this document are supplementary to and do not replace any of the requirements of relevant Acts (see foreword) or supporting Regulations of the provincial licensing authorities (PLA) in South Africa. The intention of this document is to place sufficient controls on software and operations to e
21、nsure that wagering is fair, safe, secure, reliable, and auditable. It is not the intention of this document to unreasonably a) mandate a single solution or method of realizing an objective, b) limit technology application of software, c) limit creativity and variety of choice, d) limit marketabilit
22、y, or e) advantage any supplier or manufacturer of software. Alternative implementations to the requirements contained in this document will be considered on a case-by-case basis by the provincial licensing authority (PLA). Situations or considerations that arise from evaluation of systems, which ha
23、ve not been addressed in this document (e.g. owing to omissions or the use of new technology), will be resolved at the sole discretion of the PLA as part of the approval process. SANS 1718-1:2008 Edition 2.2 2 Contents Page Introduction 1 Contents 2 1 Scope 3 2 Normative references 3 3 Definitions a
24、nd abbreviations 4 4 General requirements 11 5 Electrical requirements 14 6 Computer and peripheral hardware requirements 16 7 Transaction system requirements 18 8 Software requirements 25 9 Operational requirements 37 10 Game design requirements 47 11 Artwork requirements 53 12 Significant event re
25、quirements 69 Annex A 74 SANS 1718-1:2008 Edition 2.2 3 Gaming equipment Part 1: Casino equipment 1 Scope 1.1 This part of SANS 1718 specifies the constructional and operational requirements for GDs that reside on, or are operated on (or both), the gaming floor of a casino. 1.2 Equipment covered by
26、the requirements of this part of SANS 1718 includes a) gaming machines, b) jackpot controllers and displays, and c) machine consoles. NOTE 1 Legislation (see foreword) requires that this equipment be attached to an electronic monitoring and control system, and therefore the requirements of SANS 1718
27、-3 are also applicable. NOTE 2 There is compulsory legislation in South Africa relating to the safety of electrical appliances and electronic equipment, and to limits on the emission of electromagnetic radiation. These requirements are not covered in this part of SANS 1718 and compliance with the re
28、quirements of this part of SANS 1718 does not ensure compliance with the aforementioned compulsory legislation. Amdt 2 2 Normative references The following standards contain provisions which, through reference in this text, constitute provisions of this part of SANS 1718. All standards are subject t
29、o revision and, since any reference to a standard is deemed to be a reference to the latest edition of that standard, parties to agreements based on this part of SANS 1718 are encouraged to take steps to ensure the use of the most recent editions of the standards indicated below. Information on curr
30、ently valid national and international standards can be obtained from Standards South Africa. SANS 222/CISPR 22, Information technology equipment Radio disturbance characteristics Limits and methods of measurement. SANS 61000-4-2/IEC 61000-4-2, Electromagnetic compatibility (EMC) Part 4-2: Testing a
31、nd measurement techniques Electrostatic discharge immunity test. Amdt 2 SANS 61000-4-3/IEC 61000-4-3, Electromagnetic compatibility (EMC) Part 4-3: Testing and measurement techniques Radiated, radio-frequency, electromagnetic field immunity test. SANS 1718-1:2008 Edition 2.2 4 SANS 61000-4-4/IEC 610
32、00-4-4, Electromagnetic compatibility (EMC) Part 4-4: Testing and measurement techniques Electrical fast transient/burst immunity test. SANS 61000-4-5/IEC 61000-4-5, Electromagnetic compatibility (EMC) Part 4-5: Testing and measurement techniques Surge immunity test. SANS 61000-4-8/IEC 61000-4-8, El
33、ectromagnetic compatibility (EMC) Part 4-8: Testing and measurement techniques Power frequency magnetic field immunity test. SANS 61000-4-9/IEC 61000-4-9, Electromagnetic compatibility (EMC) Part 4-9: Testing and measurement techniques Pulse magnetic field immunity test. 3 Definitions and abbreviati
34、ons 3.1 Definitions 3.1.1 approved approved by the PLA Amdt 2 3.1.2 attract mode information or graphics that relate to the game or games available on that machine that the GM may display during the GMs idle mode 3.1.3 autoplay facility in a GM that automatically plays the next game following the co
35、mpletion of the current game 3.1.4 Definition for “banknote acceptor“ deleted by amendment No. 2. 3.1.5 bet wager amount of coins or credits put at risk at the commencement of a game or during a game 3.1.6 bill acceptor banknote acceptor bill handling system including the bill validator and all othe
36、r handling components, including the bill storage canister Amdt 2 3.1.7 bill validator note acceptor device that is fitted with photo-optic and other sensors (internal or external to the device) and that is used to accept and validate paper or plastic legal tender or coupons approved in that jurisdi
37、ction Amdt 2 3.1.8 Amdt 2 capping truncating situation where the amount added to the win meter from a single play within a game is less than either a) the monetary or credit value for the winning combination, or SANS 1718-1:2008 Edition 2.2 5 b) the sum of the monetary values or sum of the credit va
38、lues for the winning combinations, from a single play within a game that is displayed to the player on the paytable 3.1.9 Amdt 2 cash coins, banknotes, tokens, magnetic or integrated circuit (e.g. “smart”) cards or any other legal representation of money in the gaming environment 3.1.10 Amdt 2 casho
39、ut action initiated by a player when redeeming available credits from a GM NOTE This term is used whether the GM pays credits from the hopper, by electronic transaction or by a ticket. 3.1.11 Amdt 2 certification authority authority appointed to certify all GDs, both hardware and software 3.1.12 Amd
40、t 2 coin acceptance device coin input devices, together with the coin validator or comparator, photo-optic sensors (internal or external to the comparator), and any additional devices used to accept and validate a coin 3.1.13 Amdt 2 coin acceptance system system that comprises the coin acceptance de
41、vice and the associated software required to validate the physical input of coins and the conversion of these coins into credits 3.1.14 Amdt 2 coin dispensing device device, together with coin storage mechanism (e.g. hopper or tubes), photo-optic and other sensors (internal or external to the device
42、), and any other devices and pathways used to pay out coins to the player 3.1.15 Amdt 2 critical data data contained in critical memory as follows: a) all metering required by this part of SANS 1718; b) GD or game configuration data (or both); c) information that pertains to the last five games (inc
43、luding the current game, if incomplete); d) software state (the last normal state the GD software was in before interruption); e) current credits; and f) information regarding any significant events. NOTE Information pertaining to the last five games is only required if applicable to that type of GD
44、. 3.1.16 Amdt 2 critical memory memory locations for storing critical data SANS 1718-1:2008 Edition 2.2 6 3.1.17 Amdt 2 electronic funds transfer advanced funds transfer Amdt 2 system whereby credits are transferred to or from a GM by any means other than coins, tokens or banknotes 3.1.18 Amdt 2 err
45、or event set of operational conditions for a GD that constitutes a deviation from the normal conditions or the conditions specified during a game, during idle mode or during data interchange with another GD 3.1.19 Amdt 2 feature activity within a game triggered by an outcome within that game NOTE An
46、y additional free game, free spin of certain reels, or secondary choice necessary to complete a game is considered a feature. 3.1.20 Amdt 2 fixed jackpot fixed award (additional to the games paytable) available to be won by a player as a result of an event on the GD 3.1.21 Amdt 2 gamble feature feat
47、ure within a game that is only entered following a win, and which involves the risking of all or part of the result of that win NOTE Gamble feature bets may incorporate a variety of symbols, player choices, or win chances. 3.1.22 Amdt 2 game combination of events, including player interaction with t
48、he GD, that determine what prize may eventually be won from an amount staked or bet by the player NOTE 1 Definitions of “game“ in legislation (see foreword) take precedence over this definition. NOTE 2 The game commences when the player a) makes a bet from the players credit meter that is not part o
49、f any previous game, or b) inserts one or more coins or any form of wager and game play is initiated. NOTE 3 The game is considered completed when the player a) cannot continue play activity without committing additional credits from the credit meter or CAD, and b) has no credits at risk. NOTE 4 The following elements are all considered to form part of a single game, in other words, the game is not considered to have been completed until all the “elements“ have been completed: a) games that trigger a free game feature and any subsequent free games; b) fea
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