ImageVerifierCode 换一换
格式:PDF , 页数:10 ,大小:315.06KB ,
资源ID:1046320      下载积分:10000 积分
快捷下载
登录下载
邮箱/手机:
温馨提示:
如需开发票,请勿充值!快捷下载时,用户名和密码都是您填写的邮箱或者手机号,方便查询和重复下载(系统自动生成)。
如填写123,账号就是123,密码也是123。
特别说明:
请自助下载,系统不会自动发送文件的哦; 如果您已付费,想二次下载,请登录后访问:我的下载记录
支付方式: 支付宝扫码支付 微信扫码支付   
注意:如需开发票,请勿充值!
验证码:   换一换

加入VIP,免费下载
 

温馨提示:由于个人手机设置不同,如果发现不能下载,请复制以下地址【http://www.mydoc123.com/d-1046320.html】到电脑端继续下载(重复下载不扣费)。

已注册用户请登录:
账号:
密码:
验证码:   换一换
  忘记密码?
三方登录: 微信登录  

下载须知

1: 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。
2: 试题试卷类文档,如果标题没有明确说明有答案则都视为没有答案,请知晓。
3: 文件的所有权益归上传用户所有。
4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
5. 本站仅提供交流平台,并不能对任何下载内容负责。
6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。

版权提示 | 免责声明

本文(SMPTE RDD 28-2014 Dolby Atmos Print Master File Specification.pdf)为本站会员(livefirmly316)主动上传,麦多课文库仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。 若此文所含内容侵犯了您的版权或隐私,请立即通知麦多课文库(发送邮件至master@mydoc123.com或直接QQ联系客服),我们立即给予删除!

SMPTE RDD 28-2014 Dolby Atmos Print Master File Specification.pdf

1、 Copyright 2014 by THE SOCIETY OF MOTION PICTURE AND TELEVISION ENGINEERS 3 Barker Avenue, White Plains, NY 10601 (914) 761-1100 Approved June 17, 2014 The attached document is a Registered Disclosure Document prepared by the proponent identified below. It has been examined by the appropriate SMPTE

2、Technology Committee and is believed to contain adequate information to satisfy the objectives defined in the Scope, and to be technically consistent. This document is NOT a Standard, Recommended Practice or Engineering Guideline, and does NOT imply a finding or representation of the Society. Errors

3、 in this document should be reported to the proponent identified below, with a copy to engsmpte.org. This document is intended to allow the interpretation of Dolby Atmos Print Master files. It is not intended to support the development of hardware or software applications that create or process thes

4、e files. Creation and processing of such files is reserved to individuals and organizations that have entered into agreements with the proponent identified below for this purpose. Use of this document to produce or process Dolby Atmos files using non-Dolby tools would potentially cause user confusio

5、n, diminished sound quality as experienced by content consumers, and damage to the reputation of the Dolby Atmos brand and to Dolby Laboratories itself. All other inquiries in respect of this document, including inquiries as to intellectual property requirements that may be attached to use of the di

6、sclosed technology, should be addressed to the proponent identified below. Proponent contact information: Dean Bullock Dolby Laboratories Inc. 100 Potrero Ave. San Francisco, CA 94103 Email Page 1 of 10 pages SMPTE RDD 28:2014 SMPTE REGISTERED DISCLOSURE DOCUMENT Dolby Atmos Print Master File Speci

7、fication SMPTE RDD 28:2014 Page 2 of 10 pages Table of Contents Page 1 Scope . 3 2 Normative References . 3 3 Overview 3 4 Audio Essence File 3 5 Render Playlist File 4 5.1 playlist 4 5.2 offset 4 5.3 bed . 4 5.4 objectStream 5 6 PRM File 7 6.1 Fields . 7 6.2 Example Line . 8 7 RPL File Schema . 8 I

8、ntroduction Dolby Atmos is an advanced cinema sound format comprising an audio essence and metadata stream played through specialized renderers in the cinema. SMPTE RDD 28:2014 Page 3 of 10 pages 1 Scope This document defines how to store the audio essence and metadata for a Dolby Atmos presentation

9、. The files created with this specification are part of the DCDM and are passed on to other processes to package for distribution and playback. 2 Normative References The following standards contain provisions that, through reference in this text, constitute provisions of this recommended practice.

10、At the time of publication, the editions indicated were valid. All standards are subject to revision, and parties to agreements based on this recommended practice are encouraged to investigate the possibility of applying the most recent edition of the standards indicated below. XML Namespaces World

11、Wide Web Consortium (W3C) (2009, December 8). Namespaces in XML 1.0 (Third Edition) XML 1.1 Schema Part 1: Structures World Wide Web Consortium (W3C) (2012, April 5). XML Schema Definition Language (XSD) 1.1 Part 1: Structures. XML 1.1 Schema Part 2: Datatypes World Wide Web Consortium (W3C) (2012,

12、April 5). XML Schema Definition Language (XSD) 1.1 Part 2: Datatypes. XML World Wide Web Consortium (W3C) (2008, November 26) Extensible Markup Language (XML) 1.0 (Fifth Edition) BWAV ITU-R BR.1352-2:2002, Broadcast Wave Format 3 Overview Dolby Atmos is a hybrid audio format that utilizes both chann

13、el-based and object-based audio. A Dolby Atmos print master needs to contain information to support both of these, and therefore has several components: Up to ten mono PCM audio files for any of the ten bed channels (traditional 7.1, plus a stereo overhead). Up to 118 mono PCM audio files, one for e

14、ach object. One .PRM metadata file for each object. Each audio object also requires a metadata file that describes how it should play back. This is a space-delimited text file that can be opened and edited in a text editor. One .RPL file. This file contains program-level information about the print

15、master, including object count, file paths, and start time offset. This is an .XML file that can be opened and edited in a text or XML editor. 4 Audio Essence File The audio files store the audio essence associated with a bed channel or an object. Each file shall be a mono Broadcast Wave file BWAV.

16、The filename of the bed channel file should carry the channel id in the filename (see Section 5.3.1). The filename of the audio object file should carry the objectStream id in the filename (see Section 5.4). Each audio file in a print master shall be continuous and have the same duration, which is t

17、he duration of the print master. There is not a defined relationship between the duration of the print master and the duration of a composition or reel. The sample rate of the audio file shall be 48 kHz. SMPTE RDD 28:2014 Page 4 of 10 pages 5 Render Playlist File The Render Playlist (RPL) file descr

18、ibes what is included in the Dolby Atmos print master. Dolby Atmos is a flexible format that does not require a specific number of audio objects, so each print master folder can contain a different number of essence and metadata files. The RPL file describes and links these files together to create

19、the print master. The RPL file is an XML file XML. The elements in the file are described below and the schema for the file is specified in Section 7. 5.1 playlist This element is the top level of the RPL file. It contains the other elements that make up the playlist. 5.2 offset The offset value rep

20、resents the duration in seconds between 00:00:00:00 and the start of the print master file. For example, at 24 fps, if the first sample in the file is associated with the time 00:59:57:23, then the RPL offset would be: (59 * 60) + 57 + (23/24) = 3597.95833 seconds. The value is stored as a decimal n

21、umber. The offset value is derived from the time code present when the first sample is stored and it is assumed that the picture has been synchronized to the same time code. 5.3 bed The optional bed element carries the information about the bed channels. It is an unordered list of ids and channels.

22、The sub-elements are described below. 5.3.1 channel The channel element carries information about the bed channel that supports identification of its intended reproduction location and the location of the essence file. It has two optional elements: id and audioPath. The number of channel elements in

23、 a playlist must be 10 or less. 5.3.2 id The id element is a string that carries the intended reproduction location. The string value and the associated speaker location are shown in the table below. Id Associated speaker location L Left Screen Speaker R Right Screen Speaker C Center Screen Speaker

24、LFE Low Frequency Effects Speaker Lss Left Side Surround Array Rss Right Side Surround Array Lb Left Back Surround Array Rb Right Back Surround Array Lc Left Ceiling Array Rc Right Ceiling Array SMPTE RDD 28:2014 Page 5 of 10 pages 5.3.3 audioPath The audioPath element is a string that carries the p

25、ath to the essence file associated with this bed channel. The format of the string is defined in Section 5.4.4 . 5.4 objectStream The objectStream element carries information about the audio object. The number of objectStream elements shall be 118 or less. 5.4.1 id The id is a text string that allow

26、s identifying the audio object. A playlist shall not carry two or more ObjectStreams with matching ids. A playlist shall not have an id value greater than 117. 5.4.2 audioPath The audioPath element is a string that carries the path to the essence file associated with this audio object. The format of

27、 the string is defined in Section 5.4.4. 5.4.3 metadataPath The metadataPath element is a string that carries the path to the metadata (PRM) file associated with this audio object. The format of the string is defined in Section 5.4.4. 5.4.4 File Paths All file path elements such as the audioPath and

28、 metadataPath elements shall consist of 8-bit ASCII characters from the set a-z, A-Z, 0-9, “-“ (dash), “_”(underscore) and “.” (period). The path shall be optionally divided into segments using the “/” (slash) character. No segment shall have more than 128 characters, and no path value shall exceed

29、1024 characters in length. A path value shall have no more than 10 segments. The path value shall preserve case (the path and the filename on the file system shall have identical case). The path value shall not begin with a / (slash) character; i.e. all paths shall be relative to the directory which

30、 contains the RPL file. SMPTE RDD 28:2014 Page 6 of 10 pages Example RPL File Figure 1 provides an example of an RPL file. In this example, there are the standard ten bed channels, and six objects (with IDs 1, 2, 3, 4, 33, and 34). 3597.95833 dub_out_Bed.L.wavL dub_out_Bed.R.wavR dub_out_Bed.C.wavC

31、dub_out_Bed.LFE.wavLFE dub_out_Bed.Lss.wavLss dub_out_Bed.Rss.wavRss dub_out_Bed.Lb.wavLb dub_out_Bed.Rb.wavRb dub_out_Bed.Lc.wavLc dub_out_Bed.Rc.wavRc 1 dub_out_Obj_1.wav dub_out_Obj_1.prm 2 dub_out_Obj_2.wav dub_out_Obj_2.prm 3 dub_out_Obj_3.wav dub_out_Obj_3.prm 4 dub_out_Obj_4.wav dub_out_Obj_4

32、.prm 33 dub_out_Obj_33.wav dub_out_Obj_33.prm 34 dub_out_Obj_34.wav dub_out_Obj_34.prm Figure 1 Example RPL File SMPTE RDD 28:2014 Page 7 of 10 pages 6 PRM File The .PRM file is associated with a specific audio object (as defined by the RPL file) and contains the metadata needed to render the audio

33、object. The PRM file is a text file with fields of coded text. The fields are specified below. 6.1 Fields The following fields represent various positional and decoding parameters associated with each object. Each line shall contain all of the following fields in the order specified below. Each fiel

34、d shall be separated by a single space. The X, Y, and Z positional values use a room-based reference with the front of the room defined by the placement of the viewing screen. The bottom of the room is defined by the lowest speaker placement: Timestamp (in seconds): The number of seconds from the st

35、art of the print master file that a metadata event occurs. X position: The left/right location of the object, represented by a floating-point value between 0 and 1, where 0 = left wall, and 1 = right wall. X positions within the room are linearly interpolated. Y position: The front/back location of

36、the object, represented by a floating-point value between 0 and 1, where 0 = front wall (screen), and 1 = back wall. Y positions within the room are linearly interpolated. Z position: The top/bottom location of the object, represented by a floating-point value between 0 and 1, where 0 = bottom, and

37、1 = top. Z positions within the room are linearly interpolated. Object Render Mode: This field combines codes associated with several parameters for efficiency. It is represented as a single integer. See Section 6.1.1. Size: The spread of audio for an object across the room, represented by a floatin

38、g-point value between 0 and 1, with zero being a point source and 1 being an object that fills the room. Reserved: This field is always 0. Decorrelation enable flag: When enabled, each speaker signal generated from the source object signal will pass through a decorrelation filter. 0 = disabled, and

39、1 = enabled. 6.1.1 Object Render Mode The Object Render Mode field is calculated from the following parameters: 6.1.1.1 Zone Select The Zone select parameter controls which zones an object will be rendered to. It may have one of the following values: Zone select value Enabled zones 0 All zones enabl

40、ed 1 All zones except rear zones 2 All zones except side zones 3 Screen center and rear zones only 4 Screen only 5 Side and rear zones only no screen SMPTE RDD 28:2014 Page 8 of 10 pages 6.1.1.2 Speaker Snap Mode If speaker snap is enabled, an object will be rendered at the speaker position that is

41、closest to the location indicated by the positional metadata. 6.1.1.3 Elevation Enable Mode An object will be rendered to overhead speakers only if elevation is enabled. Otherwise, it will be rendered to the base/side speakers only. 6.1.1.4 Object Render Mode Calculation The object render mode field

42、 value is computed as follows: 60 + (Zone Select * 2) + (20, if Speaker Snap Mode is enabled) + (1, if Elevation Mode is enabled) 6.2 Example Line 0.005333 0.500000 0.329787 0.451000 81 0.000000 0 1 The preceding example represents the following data: Time stamp = 0.005333 seconds from print master

43、start X position = 0.5 Y position = 0.329787 Z position = 0.451000 Object Render Mode = 81, computed from 60 + (0 * 2) + 20 + 1: Zone select = 0 (all zones) Speaker snap mode = on Elevation enable mode = on Size = 0 Decorrelation = on 7 RPL File Schema The RPL file shall be associated with a unique

44、XML namespace name XML Namespaces. The namespace name shall be the string value “http:/ This namespace name conveys both structural and semantic version information, and serves the purpose of a traditional version number field. SMPTE RDD 28:2014 Page 9 of 10 pages Bed channel identifier Left Right Center Low Frequency Effect Left Side Surround Right Side Surround Left Back Right Back Left Ceiling Right Ceiling SMPTE RDD 28:2014 Page 10 of 10 pages

copyright@ 2008-2019 麦多课文库(www.mydoc123.com)网站版权所有
备案/许可证编号:苏ICP备17064731号-1