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本文([外语类试卷]大学英语六级模拟试卷842及答案与解析.doc)为本站会员(priceawful190)主动上传,麦多课文库仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。 若此文所含内容侵犯了您的版权或隐私,请立即通知麦多课文库(发送邮件至master@mydoc123.com或直接QQ联系客服),我们立即给予删除!

[外语类试卷]大学英语六级模拟试卷842及答案与解析.doc

1、大学英语六级模拟试卷 842及答案与解析 一、 Part I Writing (30 minutes) 1 For this part, you are allowed 30 minutes to write a short essay entitled Money Management in College. You should write at least 150 words following the outline given below: 1许多大学生缺乏节约意识和理财能力,花钱大手 大脚,消费超支严最 2针对这一现象,给出你的建议 Money Management in Coll

2、ege 二、 Part II Reading Comprehension (Skimming and Scanning) (15 minutes) Directions: In this part, you will have 15 minutes to go over the passage quickly and answer the questions attached to the passage. For questions 1-4, mark: Y (for YES) if the statement agrees with the information given in the

3、 passage; N (for NO) if the statement contradicts the information given in the passage; NG (for NOT GIVEN) if the information is not given in the passage. 1 The Newest Addictions on Campus A Princeton freshman, John Essenburg kept himself awake for all-night video game binges by swigging Bawls, the

4、“traditional online gamers drink, “ as he calls it. that contains four times as much caffeine as a cup of coffee. On “hardcore“ gaming streaks, Essenburg says, hed drink two a day, stay up until noon and then crash. snoozing through his classes and waking up only for dinner and more playing time. As

5、 the creator and manager of an online gaming guild that connects a hundred players from around the world, the psychology major from Englewood. Fla. . says he had to set an example with six or eight hours a day. “It would get to the point where I couldnt play and pass school at the same time, “ he sa

6、ys. “I would have to completely uninstall(卸载 )the games from my computer and spend about three weeks catching up. “ Essenburg insists hes neither a video game addict nor a caffeine junkie. attributing his habits to irresponsibility and a taste for caffeine. Experts say that both compulsions are hard

7、 to distinguish from plain old enthusiasm. “Initially video gaming may seem harmless, “ says Douglas Colvert, a psychologist at the student counseling and resource service at the University of Chicago, noting that scores of students play but only a minority become addicted. Adds Jim Lane, director o

8、f the Duke University psychophysiology laboratory:“ People are less aware of caffeine as a drug than they are of alcohol and other recreational drugs that people come upon in college. “ But for students across the country, habits sometimes cross the line into compulsion. And campus health clinics ar

9、e now working to provide help for students with unhealthy dependencies on video games and caffeine. Nearly 90% of adults take caffeine every day, according to the Journal of the American Diabetic Association, and National Geographic has described caffeine as the worlds most popular psychoactive drug

10、. For exhausted college students facing hours of studying, its a staple. But it can also be hard to keep track of: “energy“ drinks often contain more than the amount of caffeine recommended by the Food and Drug Administration for a single serving. And research shows that people who consume as little

11、 as 100 mg of caffeine daily only about a half cup of coffee can develop a physical dependence that results in withdrawal symptoms, such as headache, fatigue and irritability. Colvert says pervasiveness(渗透性 )is part of the problem. In a college town, he points out, “you can throw a rock and hit a St

12、arbucks. “ A 2006 study at Northwestern University found that 265 caffeine abuse cases were reported to a local U. S. regional poison control center from 2001 through 2004. The abusers average age twenty-one. “During reading period and finals week. caffeine becomes my lifeline-“ says Michael Wood, 2

13、0. a rising senior at Princeton University. “When you know you can chug a couple Red Bulls and stay up all night, you feel much more comfortable about leaving your semester-long research project for the last weekend before its due. “ But according to Lane from Duke University, students using caffein

14、e as a study aid probably dont understand that it might actually work against them. Citing studies that have shown that by increasing heart rate and blood pressure, caffeine magnifies the adrenaline(肾上腺素 )response in the body, Lane says students can experience something more a kin to panic than aler

15、tness. “The stress of the deadline can be exaggerated by the caffeine. “ he says. Binge coffee drinkers arent the only ones who may not understand how the drug is working on their body. Students who have a cup every morning to shake grogginess might not realize that its the caffeine thats making the

16、m fuzzy-headed in the first place. About 12 to 16 hours after consuming a morning cup of joe in other words, around bedtime-the student will begin to go into withdrawal. They interpret the initial symptom. sleepiness, as exhaustion and go to bed. When they wake up. the withdrawal has deepened and th

17、eyre now feeling unable to think straight until they get their next cup. “Theyre essentially drinking coffee in order to restore normal functioning rather than to feel more alert than usual, “ Lane says. Gamers. too. might not understand that their playing has become a compulsion. experts say. “Some

18、 of them get to the point where they have crossed a threshold, but what should seem to them to be a problem isnt disruptive enough yet, “ says Colvert. Compulsive playing can be especially hard to spot because, according to research done at Iowa State University, a full 80% of college students mostl

19、y boys- play. Still, while scientists are debating whether to formally diagnose video game addict ion, cam pus health professionals say they see certain students struggling with it. Douglas Gentile, a developmental psychologist who runs the Media Research Lab at Iowa State University, says his resea

20、rch shows pathological(病态的 )gamers often attempt unsuccessfully to cut back and lie about how often they play. They also tend to get lower grades than their nonaddicted peers. “There are very clear parallels to substance addictions, “ he says. According to a Harris Interactive poll released in April

21、, nearly one out of 10 youth gamers could be classified as pathological or clinically addicted to playing video games. Nathan Burba, the president of Ithaca Colleges video game club, says he plays for only about an hour a day because he doesnt have time for more. But not all student gamers put acade

22、mics ahead of gaming. Nearly half(48%)of college gamers in a 2003 study by the Pew Research Center reported that video games kept them from studying “some“ or “a lot, “ and 32% confessed to playing while in class. Essenburg, however, is skeptical of the diagnosis. “Excessive irresponsibility is not

23、synonymous with addiction, “ he says. “Its like comparing a chocoholic to a heroin addict. “ Gentile contends that preliminary research is enough to be confident that video game addiction is a real thing in many cases. The jury is still out among the American Psychiatric Association, who have commis

24、sioned more research on the topic. For some people, Gentile adds, pathological gaming can be a telling sign of underlying conditions like depression or obsessive-compulsive disorder. To those students who are vulnerable, a wealth of technological resources available at college, such as free wireless

25、 Internet in the dorms, can prove irresistible. “Its too easy to say, well, that wont happen to me. Im in control. “ says Gentile. “I promise, every other addict of every other kind said that too. “ By taking students concerns about their caffeine use or gaming seriously, by raising awareness and by

26、 making the appropriate referrals, health professionals on college campuses are slowly gearing up to provide help to students struggling with overuse of caffeine and video games. But for now, increasing awareness still hinges on what students tell each other. All-night caffeine-fueled video game bin

27、ges do “a number on your body, “ says Essenburg. “I wouldnt recommend it. “ 2 How would the Princeton freshman, John Essenburg keep himself awake for all-night video game binges? ( A) He would drink much wine. ( B) He would drink Bawls. ( C) He would drink a cup of coffee. ( D) He would drink two Co

28、kes. 3 What does Jim Lane say about caffeine? ( A) People usually dont regard it as a drug. ( B) Caffeine is a kind of recreational drug. ( C) Students take in caffeine only in Bawls. ( D) Taking in caffeine is not compulsion. 4 According to research, what will happen to people who consume as little

29、 as 100mg of caffeine daily? ( A) They will be very energetic. ( B) They will be irritable. ( C) They will be very gloomy. ( D) They will have withdrawal symptoms. 5 What does Col vert find in a college town? ( A) People often hit a Starbucks with a stone. ( B) Caffeine is pervasive there. ( C) Ther

30、e are 265 caffeine abuse cases. ( D) Somebody throws a rock on him. 6 According to Lane from Duke University. what is the consequence of taking caffeine as a study aid among students? ( A) It increases their heart rate. ( B) It will lead to alertness. ( C) It highlights the stress of the deadline. (

31、 D) It reduces the adrenaline response in the body. 7 What will happen to students who have a cup of coffee every morning? ( A) They will shake grogginess. ( B) They will be more liable to sleep. ( C) They are made fuzzy-headed the next morning. ( D) They feel exhausted and go to bed. 8 Why is compu

32、lsion of game especially hard to spot. according to research done at Iowa State University? ( A) A full 80% of college students play. ( B) It is debated whether game addiction can be diagnosed. ( C) Many students tend to lie about the time they play. ( D) Some students dont think it disruptive. 9 Do

33、uglas Gentile says his research shows that pathological gamers tend to cut back the frequency of playing computer games_. 10 According to a Harris Interactive poll released in April. compared with gaming. not all students give priority to_. 11 Gentile says that such resources as free wireless Intern

34、et in the dorms can be irresistible to students who are_. Section A Directions: In this section, you will hear 8 short conversations and 2 long conversations. At the end of each conversation, one or more questions will be asked about what was said. Both the conversation and the questions will be spo

35、ken only once. After each question there will be a pause. During the pause, you must read the four choices marked A, B, C and D, and decide which is the best answer. ( A) The man should take the video camera back to the store. ( B) The man should refer to the instruction manual. ( C) The woman will

36、give some guide to the man. ( D) The woman will give the man her instruction manual. ( A) She should have studied Spanish hard. ( B) She could not finish the book without a dictionary. ( C) She could understand the book without any help. ( D) She shouldnt have turned to her teacher for help. ( A) He

37、 doesnt think Mike would give a hand to the woman. ( B) He thinks Mike would feel regretful if he doesnt help the woman. ( C) He doesnt think Mike is talented enough to deal with the viruses. ( D) He thinks Mike would ask for a reward from the woman. ( A) Making an appointment with the dentist. ( B)

38、 Removing tooth checking from the mans schedule. ( C) Having his tooth checked right away. ( D) Having his tooth pulled out right away. ( A) She may change her mind about the college. ( B) He doesnt know what time she arrived. ( C) He wishes he had met her yesterday. ( D) She should visit the campus

39、 again soon. ( A) She forgot to study for the exam. ( B) She had planned to go to the movie. ( C) The man should have invited her to the movies. ( D) The man should have studied for the exam. ( A) The woman went to the wrong place. ( B) The German class ended early. ( C) The professor cancelled the

40、class. ( D) The woman forgot to go to class. ( A) The library will be closed later this afternoon. ( B) The computers in the library are not working. ( C) The man needs his computer all the afternoon. ( D) The woman lent her computer to somebody. ( A) She thinks thats a great thing for ladies. ( B)

41、She thinks thats because ladies are more competitive. ( C) She thinks that shows ladies are powerful nowadays. ( D) She thinks that reflects ladies current lifestyle. ( A) Women want to be equally wealthy to men. ( B) Women want to live a more flexible life. ( C) Women want to develop their potentia

42、l for business. ( D) Women want to show their advantage in business. ( A) Business strategy. ( B) Confidence. ( C) Opportunity. ( D) Ones ability. ( A) Signs for the most important things in babies lives. ( B) Daily expressions for babies to communicate with each other. ( C) Basic language for babie

43、s to read childrens books. ( D) Skills for babies to communicate with their parents. ( A) Some of them are made up by the man. ( B) Most of them are taken from ASL. ( C) They are created by the deaf. ( D) They are issued by the government. ( A) Its easier for parents to know their babies needs. ( B)

44、 Its easier for babies to learn their mother tongue. ( C) It can improve the relationship between them. ( D) It can teach babies more communicative skills. ( A) It was invented after observing volunteers. ( B) It was coined by college professors in the lab. ( C) It was stimulated by the screaming of

45、 babies. ( D) It was inspired by watching deaf children. Section B Directions: In this section, you will hear 3 short passages. At the end of each passage, you will hear some questions. Both the passage and the questions will be spoken only once. After you hear a question, you must choose the best a

46、nswer from the four choices marked A, B, C and D. ( A) Some precious metals. ( B) Silver and gold. ( C) Various expensive metals. ( D) Some inexpensive metals. ( A) They are circulated in different markets. ( B) They are issued in different face values. ( C) They have different commodity value. ( D)

47、 They are used by various people. ( A) They wanted to reserve some gold and silver. ( B) There was neither enough gold nor enough silver. ( C) New coins were easier to be made. ( D) They could make a profit. ( A) The need to exercise the memory. ( B) How the brain differs from other body tissues. (

48、C) The unconscious learning of a physical activity. ( D) How nerves control body movement. ( A) Repeat it aloud. ( B) Write it down. ( C) Make a mental picture of it. ( D) Practice recalling it. ( A) Ask questions about the memories. ( B) Give an example of active learning. ( C) Explain recent resea

49、rch on memories. ( D) Make assignments about memories. ( A) Build new type of houses for people in poor countries. ( B) Lead a revolution in housing throughout the world. ( C) Advocate smart and beautiful lifestyle in the UK. ( D) Provide affordable homes to people on average incomes. ( A) Free flats and interior design. ( B) Advice on interior design . ( C) Free lands and permission to build. ( D) Knives and forks for dinner use. ( A) Prefabs are new in the UK and the USA. ( B) Prefabs are expensiv

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