[外语类试卷]国家公共英语三级(闲暇活动)练习试卷5及答案与解析.doc

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1、国家公共英语三级(闲暇活动)练习试卷 5及答案与解析 Part A Directions: Read the following three texts. Answer the questions on each text by choosing A, B, C or D. Mark your answers on ANSWER SHEET 1. 0 When we think of Hollywood, a term I use loosely to describe American movie production in general, not simply films made in

2、 Los Angeles. we think of films aimed at amusing audiences and making money for producers. During the early years of the new century, as workers won their demands for higher wages and a shorter working week, leisure assumed an increasingly important role in, everyday life. Amusement parks, professio

3、nal baseball games, nickelodeons, and dance halls attracted a wide array of men and women anxious to spend their hard-earned dollars in the pursuit of fun and relaxation. Yet of all these new cultural endeavors, films were the most important and widely attended source of amusement. For mere five or

4、ten cents, even the poorest worker could afford to take himself and his family to the local nickelodeon or storefront theatre. Taking root in urban working class and immigrant neighborhoods cinemas soon spread to middle-class districts of cities and into small communities throughout the nation. “Eve

5、ry little town that has never been able to afford and maintain an opera house“, observed one journalist in 1908. “now boasts one or two Bijou Dream.“ By 1910 the appeal of films was so great that nearly one third of the nation flocked to the cinema each week; ten years later, weekly attendance equal

6、ed 50 percent of the nations population. Early films were primarily aimed at entertaining audiences, but entertainment did not always come in the form of escapist fantasies. Many of the issues that dominated Progressive era politics were also portrayed on the screen. “Between 1900 and 1917,“ observe

7、d Kevin Brownlow. “literally thousands of films dealt with the most pressing problems of the day white slavery, political corruption, gangsterism, loan sharking, slum landlords, capital vs. labor, racial prejudice, etc.“ While most of these films were produced by studios and independent companies, a

8、 significant number were made by what we might call today “special interest groups“. As films quickly emerged as the nations most popular form of mass entertainment, they attracted the attention of a wide range of organizations that recognized the mediums enormous potential for disseminating propaga

9、nda to millions of viewers. 1 The passage is about _. ( A) the term Hollywood ( B) American movie production ( C) the history and function of the film ( D) the early films 2 We can almost be sure that a “nickelodeon“ is a _. ( A) cheap film ( B) luxurious theater ( C) Hollywood production ( D) simpl

10、e cinema 3 “BiJou Dreams“ in the second paragraph probably refers to _. ( A) opera house ( B) amusement parks ( C) cinemas ( D) small and pretty places 4 It can be inferred from the last paragraph that _. ( A) many of the social and political problems were reflected on the screen of the films ( B) f

11、ilms often dealt with the most important problems of the day ( C) films quickly became a very popular form of entertainment ( D) because of the large attendance, films had a great influence on a large number of people. 5 The phrase “special interest groups“ in the last paragraph probably means ( A)

12、organizations specially interested in films ( B) organizations representing the interest of stone special groups of people ( C) groups composed of people with special interest in films ( D) groups closely related to the film industry. 5 The video game poses a world a much simpler world than our own.

13、 wherein success is very clearly defined and, for a time. clearly attainable. Through practice, a player can control this world for a while. He can escape from the anxieties of real life into a place where his own actions always count, where he can be a hero. When the game is over. he hash t lost or

14、 been beaten. Is a surfer beaten when he files from a wave? Most video games call for some semblance of hand-eye coordination, and some hospitals are now using them in rehabilitation programs for brain-damaged patients. It has been found that some patients who were otherwise thought to be unreachabl

15、e have been “brought out“ through their use. Moreover experimental re- search is now being conducted regarding the feasibility of video games as a test for drunken driving. Intoxicants act to slow reaction time and impair coordination - and nowhere is this kind of impairment more measurable than on

16、the video game play field. Some day a poor showing at “Six-Pack Man“ may cost you your license. Video games for the microcomputer are net restricted to mere “twitch“ games, however. Strategy games are at last as popular, and among these are the so-called “fantasy role-playing“ adventures. These game

17、s allow the player to construct a whole new personality, choosing strengths and weaknesses from a list of possible character traits. Nowadays, more and more adolescents are crowded in electronic game houses for whole days to experience what they perceive to be excitement. In the due course, they tra

18、in their abilities in confronting with new situations, and whats more, they learn how to communicate with their targeted rivals, in a novel and friendly way. But there is such a large amount of criticism concerning the electronic games that they are generally seen as a vile ways of discovering hosti

19、lity and belligerence. And the managers of such businesses are severely criticized by the schools and parents alike. On the other hand, this business seems never fading, but instead it becomes a success in many places, even it is strictly controlled by certain policies. One might choose, for instanc

20、e, a character who is extremely dexterous and swift, but these positive traits must be traded off against others, such as strength and endurance. Players have a tendency to become extremely attached to their characters. My preference runs toward brawn as opposed to brain, which probably reflects som

21、e compromise between reality and my own desires. Im also attached to extrasensory powers, which are likewise denied to me in the real world. 6 According to the article, the video game player can _. ( A) be successful in his life if success is clearly defined ( B) control the world of our own for a t

22、ime ( C) forget about the uneasiness of real life for a while ( D) never lose the game when he plays a hero 7 “Six-Pack Man“ is probably a video game that can _. ( A) test for drunken driving ( B) cost you a lot of money ( C) be a danger to public morals ( D) help conduct experimental research 8 We

23、can safely infer from the article that video games can NOT improve peoples _. ( A) extrasensory powers ( B) personalities or characters ( C) physical power and forbearance ( D) hand-eye coordination 9 The author s general attitude towards video games is that _. ( A) video games create a world which

24、reflect our real life ( B) most video games are helpful rather than harmful to people ( C) more research should be done regarding the benefits of video games ( D) video games mirror a balance between reality and our own wishes 10 Which of the following most appropriately describes the authors logic

25、of writing this passage? ( A) Cite two different views concerning one issue, and then give comments of them. ( B) Analyze an issue and then express his own attitude. ( C) List different aspects of an issue and give a summary at the end. ( D) Cite a view at the beginning and then argue against it thr

26、ough giving sufficient proofs. 国家公共英语三级(闲暇活动)练习试卷 5答案与解析 Part A Directions: Read the following three texts. Answer the questions on each text by choosing A, B, C or D. Mark your answers on ANSWER SHEET 1. 【知识模块】 闲暇活动 1 【正确答案】 C 【试题解析】 文章主要介绍了美国电影事业的发展史,选项 C体现了这一主题。 【知识模块】 闲暇活动 2 【正确答案】 D 【试题解析】 第二段中

27、作者提到 “the local nickelodeon or storefront theatre”,可以看出 “nickelodeon”与 “storefront theatre”一样,是一种娱乐场所,同时又可以看出 “nickelodeon”是看便宜电影的地方,由此可知它是简陋的电影院,故选 D。 【知识模块】 闲暇活动 3 【正确答案】 C 【试题解析】 由上下文可知, “Bijou Dreams”在此处指的是 “电影院 ”,故选 C。 【知识模块】 闲暇活动 4 【正确答案】 D 【试题解析】 A、 B、 C都是最后一段提到的内容,而 D是从最后一句中推出的意思,故选此。 【知识模块】

28、 闲暇活动 5 【正确答案】 B 【试题解析】 在此 “special interest groups”指的是代表特定人群的 “特殊利益集团 ”,其意义可以从最后一句 “a wide range of organizations”中推出,所以选 D。 【知识模块】 闲暇活动 【知识模块】 闲暇活动 6 【正确答案】 C 【试题解析】 文章第一段中 “Through practice, a player can control this world for a while. He can escape from the anxieties of real life into a place wh

29、ere his own actions always count, where he can be a hero.”,选项 C与本句内容有关。 【知识模块】 闲暇活动 7 【正确答案】 A 【试题解析】 文章第二段介绍电子游戏可以用于测定酒后驾车,并引用这个游戏作为例子,故可推测这个游戏的用途是测定酒后驾车,所以选 A。 【知识模块】 闲暇活动 8 【正确答 案】 C 【试题解析】 推理判断题。第三段说谋略游戏可以使人认识到自己性格方面的优缺点,建立正常性格,即 B的内容,只有 C“体力和魄力 ”没有提到,因此选 C正确。 【知识模块】 闲暇活动 9 【正确答案】 D 【试题解析】 观点态度题。本文最后一段 “My preference runs toward brawn as opposed to brain, which probably reflects some compromise between reality and my own desires.”,与 D意吻合。 【知识模块】 闲暇活动 10 【正确答案】 B 【试题解析】 推理判断题。 D和 A容易排除, C有迷惑性,推理可以找出正确答案 B。 【知识模块】 闲暇活动

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