BS ISO 18831-2016 Clothing Digital fittings Attributes of virtual garments《服装 数码配件 虚拟服装属性》.pdf

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1、BSI Standards PublicationBS ISO 18831:2016Clothing Digital fittings Attributes of virtual garmentsBS ISO 18831:2016 BRITISH STANDARDNational forewordThis British Standard is the UK implementation of ISO 18831:2016.The UK participation in its preparation was entrusted to TechnicalCommittee TCI/66/-/3

2、, Clothing sizing systems.A list of organizations represented on this committee can beobtained on request to its secretary.This publication does not purport to include all the necessaryprovisions of a contract. Users are responsible for its correctapplication. The British Standards Institution 2016.

3、Published by BSI Standards Limited 2016ISBN 978 0 580 84146 0ICS 35.240.99; 61.020Compliance with a British Standard cannot confer immunity fromlegal obligations.This British Standard was published under the authority of theStandards Policy and Strategy Committee on 30 April 2016.Amendments/corrigen

4、da issued since publicationDate T e x t a f f e c t e dBS ISO 18831:2016 ISO 2016Clothing Digital fittings Attributes of virtual garmentsHabillement Bien-aller virtuel Caractristiques des vtements virtuelsINTERNATIONAL STANDARDISO18831First edition2016-04-15Reference numberISO 18831:2016(E)BS ISO 18

5、831:2016ISO 18831:2016(E)ii ISO 2016 All rights reservedCOPYRIGHT PROTECTED DOCUMENT ISO 2016, Published in SwitzerlandAll rights reserved. Unless otherwise specified, no part of this publication may be reproduced or utilized otherwise in any form or by any means, electronic or mechanical, including

6、 photocopying, or posting on the internet or an intranet, without prior written permission. Permission can be requested from either ISO at the address below or ISOs member body in the country of the requester.ISO copyright officeCh. de Blandonnet 8 CP 401CH-1214 Vernier, Geneva, SwitzerlandTel. +41

7、22 749 01 11Fax +41 22 749 09 47copyrightiso.orgwww.iso.orgBS ISO 18831:2016ISO 18831:2016(E)Foreword ivIntroduction v1 Scope . 12 Terms and definitions . 1Annex A (informative) Example of virtual upper body garment 12Annex B (informative) Example of virtual lower body garment .14Annex C (informativ

8、e) Example of virtual whole body garment 15Bibliography .16 ISO 2016 All rights reserved iiiContents PageBS ISO 18831:2016ISO 18831:2016(E)ForewordISO (the International Organization for Standardization) is a worldwide federation of national standards bodies (ISO member bodies). The work of preparin

9、g International Standards is normally carried out through ISO technical committees. Each member body interested in a subject for which a technical committee has been established has the right to be represented on that committee. International organizations, governmental and non-governmental, in liai

10、son with ISO, also take part in the work. ISO collaborates closely with the International Electrotechnical Commission (IEC) on all matters of electrotechnical standardization.The procedures used to develop this document and those intended for its further maintenance are described in the ISO/IEC Dire

11、ctives, Part 1. In particular the different approval criteria needed for the different types of ISO documents should be noted. This document was drafted in accordance with the editorial rules of the ISO/IEC Directives, Part 2 (see www.iso.org/directives).Attention is drawn to the possibility that so

12、me of the elements of this document may be the subject of patent rights. ISO shall not be held responsible for identifying any or all such patent rights. Details of any patent rights identified during the development of the document will be in the Introduction and/or on the ISO list of patent declar

13、ations received (see www.iso.org/patents).Any trade name used in this document is information given for the convenience of users and does not constitute an endorsement.For an explanation on the meaning of ISO specific terms and expressions related to conformity assessment, as well as information abo

14、ut ISOs adherence to the WTO principles in the Technical Barriers to Trade (TBT) see the following URL: Foreword - Supplementary informationThe committee responsible for this document is ISO/TC 133, Clothing sizing systems Size designation, size measurement methods and digital fittings.iv ISO 2016 A

15、ll rights reservedBS ISO 18831:2016ISO 18831:2016(E)IntroductionThis International Standard is the second of a series which deals with virtual garments for digital fitting.This International Standard specifically presents attributes of virtual upper and lower body garments, virtual hats and gloves i

16、n the virtual garment system, thus supporting online consumers, fashion designers, manufacturers and retailers who have an interest in the style and fit of clothes. It is related to ISO 18163, which deals with composition and attributes of the virtual garments. It is therefore expected to improve co

17、nvenience for consumers, improve efficiency in clothing manufacturing and contribute to a decrease in the return rate of clothes purchased online. ISO 2016 All rights reserved vBS ISO 18831:2016BS ISO 18831:2016Clothing Digital fittings Attributes of virtual garments1 ScopeThis International Standar

18、d defines the attributes required to produce virtual garments, including virtual hats and virtual gloves using virtual garment software.2 Terms and definitionsFor the purposes of this document, the following terms and definitions apply.2.1 General terms2.1.1virtual garment itemsvirtual garments worn

19、 on the virtual human body for digital fittingNote 1 to entry: Includes virtual jackets, virtual shirts, virtual blouses, virtual T-shirts, virtual skirts, virtual trousers, virtual dresses, virtual hat, virtual gloves, etc.Note 2 to entry: Woven fabric is made by the interlacement of two sets of wa

20、rp and weft yarn. Knitted fabric is made by interlooping of one set of yarn. Virtual garment system represents the type of fabric through a process of texture mapping and rendering regardless of construction method.2.1.1.1virtual jacketvirtual upper body garments that are worn on the virtual human b

21、ody and come down between the waist and hipsNote 1 to entry: See Figure A.1.2.1.1.2virtual shirtvirtual mens upper body garments that are worn as a middle layer or outside layer and have a collar, collar stand, cuff opening and decorative cuffs, and are worn on the upper virtual human bodyNote 1 to

22、entry: See Figure A.2.2.1.1.3virtual blousevirtual womens upper body garments that are worn on the upper virtual human bodyNote 1 to entry: See Figure A.3.2.1.1.4virtual T-shirtvirtual garments that are shirts made of knit material and are worn on the upper virtual human bodyNote 1 to entry: See Fig

23、ure A.4.2.1.1.5virtual skirtlower body garment for digital fitting in a cylindrical shape that covers both legs at onceNote 1 to entry: Includes skirts of various lengths and silhouettes.Note 2 to entry: See Figure B.2.INTERNATIONAL STANDARD ISO 18831:2016(E) ISO 2016 All rights reserved 1BS ISO 188

24、31:2016ISO 18831:2016(E)2.1.1.6virtual trouserslower body garment for digital fitting that covers each leg separatelyNote 1 to entry: Includes trousers of various lengths and silhouettes.Note 2 to entry: See Figure B.1.2.1.1.7virtual dressvirtual womens whole body garment that consists of a skirt wi

25、th an attached bodiceNote 1 to entry: See Figure C.1.2.1.1.8virtual hatvirtual garment worn on the head of the virtual human bodyNote 1 to entry: Virtual caps and virtual beanies are included.2.1.1.8.1virtual capvirtual garment worn on the head of the virtual human body with a partial visor2.1.1.8.2

26、virtual beanievirtual garment worn on the head of the virtual human body with no brim and just a crown that is made of a stretchy knit materialNote 1 to entry: Includes berets.2.1.1.9virtual glovesvirtual garment worn on the hands of the virtual human body2.2 Terms relating to basic composition and

27、attributes2.2.1 Virtual garment pattern2.2.1.1virtual upper body garment patternvirtual upper body garment based on a basic garment pattern consisting of a virtual front bodice pattern, virtual side bodice pattern, virtual back bodice pattern, and virtual sleeve patternNote 1 to entry: An example of

28、 a virtual upper body garment pattern is shown in Figure 1.2 ISO 2016 All rights reservedBS ISO 18831:2016ISO 18831:2016(E)Figure 1 Example of the structure of a virtual upper body garment pattern2.2.1.1.1virtual front bodice patternvirtual garment pattern placed on the front of the torso of the vir

29、tual human body2.2.1.1.2virtual side bodice patternvirtual garment pattern placed on the side of the torso of the virtual human body2.2.1.1.3virtual back bodice patternvirtual garment pattern placed on the back of the torso of the virtual human body2.2.1.1.4virtual sleeve patternvirtual garment patt

30、ern placed on the arms of the virtual human bodyNote 1 to entry: A garment may not have sleeves according to the design.2.2.1.2virtual lower body garment patternvirtual lower body garments based on basic garment patterns, including the virtual front pattern, virtual back pattern and virtual waist be

31、lt patternNote 1 to entry: An example of a virtual lower body garment pattern is shown in Figure 2 and Figure 3. ISO 2016 All rights reserved 3BS ISO 18831:2016ISO 18831:2016(E)2.2.1.2.1virtual front patternvirtual garment pattern placed on the front of the leg of the virtual human body2.2.1.2.2virt

32、ual side patternvirtual garment pattern placed on the side of the leg of the virtual human body2.2.1.2.3virtual back patternvirtual garment pattern placed on the back of the leg of the virtual human body2.2.1.2.4virtual waist belt patternvirtual garment pattern placed on the waist of the virtual hum

33、an bodyNote 1 to entry: The lower body garment may not have a belt according to the design.Figure 2 Example of the structure of a virtual skirt patternFigure 3 Example of the structure of a virtual trousers pattern4 ISO 2016 All rights reservedBS ISO 18831:2016ISO 18831:2016(E)2.2.1.3virtual whole b

34、ody garment patternvirtual whole body garments based on basic garment patterns, including the virtual front pattern (2.2.1.3.1), virtual back pattern (2.2.1.3.2) and virtual sleeve pattern (2.2.1.3.3)Note 1 to entry: An example of a virtual whole body garment pattern is shown in Figure 4.2.2.1.3.1vi

35、rtual front patternvirtual garment pattern placed on the front of the virtual human body2.2.1.3.2virtual back patternvirtual garment pattern placed on the back of the virtual human body2.2.1.3.3virtual sleeve patternvirtual garment pattern placed on the arms of the virtual human bodyFigure 4 Example

36、 of the structure of a virtual dress pattern2.2.1.4virtual hat patternvirtual hat (2.1.1.8) based on a basic garment pattern which consists of a virtual crown pattern and/or a virtual brim pattern2.2.1.4.1virtual crown patternpart of the virtual hat (2.1.1.8) placed on the head of the virtual human

37、bodyNote 1 to entry: It can be round or angular, etc. ISO 2016 All rights reserved 5BS ISO 18831:2016ISO 18831:2016(E)Note 2 to entry: The crown of a hat generally consists of an outside pattern and inside pattern, but a digital pattern only has one outside pattern. An example of a virtual crown pat

38、tern is shown in Figure 5.a) Top crown b) Side crownFigure 5 Example of the pattern structure of a virtual crown2.2.1.4.2virtual brim patternbrim of a hat that can be pushed up or pulled downNote 1 to entry: A hat may have no brim.Note 2 to entry: An example of a virtual brim pattern is shown in Fig

39、ure 6.1Key1 brimFigure 6 Example of the pattern structure of a virtual brim2.2.1.5virtual gloves patternvirtual gloves (2.1.1.9) based on a basic pattern which consists of the main pattern, a thumb pattern, and finger gusset patternsNote 1 to entry: An example of a virtual gloves pattern is shown in

40、 Figure 7.6 ISO 2016 All rights reservedBS ISO 18831:2016ISO 18831:2016(E)2.2.1.5.1main patternsingle pattern that wraps both sides of a hand which has four fingers without thumb2.2.1.5.2thumb patternpattern that wraps the thumb of a hand2.2.1.5.3finger gusset patternnarrow stripped patterns that fo

41、rm the side walls of fingersFigure 7 Example of the pattern structure of a virtual gloveKeyamain pattern (one piece)bfinger gusset patternscthumb pattern2.2.2virtual garment design detailsdesign elements of the virtual body garment including virtual collars, virtual cuffs, virtual yokes, virtual pla

42、ckets, virtual pockets, virtual slits, virtual overlaps, etc.Note 1 to entry: An example of a virtual gloves pattern (2.2.1.5) is shown in Figure 7. ISO 2016 All rights reserved 7BS ISO 18831:2016ISO 18831:2016(E)Note 2 to entry: Decorative design elements used for virtual hats (2.1.1.8) include vir

43、tual corsages, virtual ribbon, virtual tape and virtual strings, etc.Note 3 to entry: Design elements of the virtual gloves (2.1.1.9) include internal openings, drill holes, etc.a) Virtual collars b) Virtual cuffs c) Virtual placketsd) Virtual pockets e) Virtual slits f) Virtual overlapFigure 8 Exam

44、ple of design elements of the virtual body garment2.2.2.1virtual collararea closest to the neck, consisting of a collar and collar bandNote 1 to entry: Upper body garments generally consist of an outside pattern and inside pattern, such as interfacing and lining.2.2.2.2virtual cuffarea beneath the s

45、leeves that wrap around the wristsNote 1 to entry: Cuffs exist in shirts and trousers.Note 2 to entry: Cuffs generally consist of an outside pattern and inside pattern, but a digital pattern only has one outside pattern.2.2.2.3virtual yokepart that connects the front and back bodices of the shirt an

46、d covers the shouldersNote 1 to entry: Yokes generally consist of an outside pattern and inside pattern, but a digital pattern only has one outside pattern.8 ISO 2016 All rights reservedBS ISO 18831:2016ISO 18831:2016(E)2.2.2.4virtual placketextension for closing on a shirt with buttonholesNote 1 to

47、 entry: Extensions for closing are generally cut and sewn separately or created by rolling the front part of the bodice material.Note 2 to entry: However, a digital pattern has an extension for closing that is an elongation of the front bodice, or expresses the area with internal lines.2.2.2.5virtua

48、l pocketpockets of various shapes attached to the bodice or trousersNote 1 to entry: The location of the pocket is sewn on the marked location of the digital garment.2.2.2.6virtual slitlong back slit placed on virtual skirts (2.1.1.5)Note 1 to entry: Digital patterns express a garment as one piece w

49、ithout seam allowance or lining. The skirt is sewn up to the location of the slit to express the slit.2.2.2.7virtual overlapextended part of the under lap pattern piece with buttons (or button holes)Note 1 to entry: For digital garments, the horizontal/vertical margin where the material overlaps, focusing on the buttons, is defined to create an opening.2.2.2.8virtual corsageflower-shaped decoration used to decorate a dressy hatNote 1 to entry: Includes decorative elements, such as feathers. Decorative featu

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